Last updated: 21 October 2026
Zippy Out! has no accounts, no sign-in and no chat, and asks for no permissions except an optional daily reminder. Your progress is saved on your device and, on iPhone and iPad, if you use iCloud, in your own private iCloud storage; it is never sent to us. From version 2.2 the game also sends us anonymous usage numbers, such as which levels are played and how far players get, with a random number instead of your name, and you can turn them off in the game's Settings. The app shows ads, supplied by Google AdMob, which are never personalised. Purchases go through Apple on iPhone and iPad, through Google Play on Android, and through Amazon on Fire tablets. This one policy covers every version; where they differ, it says so.
No accounts No sign-in No chat Usage numbers you can turn off Ads are never personalised
Zippy Out! is made and published by Plapl Games. It is a game for iPhone and iPad (iOS 17 or later) and for Android phones and tablets (Android 8.0 or later). Questions about this policy, or about anything the game does, can go to support@plapl.app, and we will answer.
We collect no personal information. There is no account, no sign-up, no email capture, no username and no profile. The game never asks for your name, your email address or any other personal detail, and it has no text field anywhere that sends what you type to us. There is no login, no chat, no comments and no way for players to message one another.
Up to version 2.1 the game created no identifier of its own. From version 2.2, while usage numbers are on, it makes one random install number for them (see "Usage numbers" below). It is not your advertising identifier, it is not kept in the keychain, and it is deleted when you turn usage numbers off or delete the app. On iPhone and iPad (from version 2.1) the game asks once, with Apple's own tracking prompt, whether Google's ad service may use the device's advertising identifier. If you allow it, Google uses it only to measure ads and limit how often you see them; if you don't, it can't. Either way the ads stay non-personalised and the game works the same. On Android the app removes the advertising-ID permission from itself, so it cannot read that identifier.
One honest qualification, because it matters: apart from the anonymous usage numbers below, we collect nothing, but the game shows ads through Google's advertising service, and Google processes data of its own in order to deliver and measure them. That is described under Advertising below.
Everything Zippy Out! saves is kept inside the app's own storage on your device. It is a short list of plain numbers — which levels you have finished, how many stars each one has, your streak, your berry count, which Zippies have hatched, which wardrobe items you own, and a few settings. None of it identifies you.
Your language choice (Settings → Language) is saved only on your device and is never synced.
From version 2.2, on iPhone, iPad and Android, the game sends us anonymous usage numbers, so we can see how many people play, how far they get and which levels are too hard. They are on unless you turn them off, and you can turn them off at any time in the game: Settings → "Share anonymous usage numbers". Earlier versions send nothing.
Up to version 2.1 the game contained no code that calls a server of ours. From version 2.2 it calls one, for the anonymous usage numbers only. The daily puzzle is still worked out from the date rather than fetched, so everybody gets the same one without anything being downloaded. These are the things that do use a connection:
| What | Who | When |
|---|---|---|
| A consent form about advertising | Where local law requires it, shortly after the game opens | |
| Loading ads | Google AdMob | After consent. Ads are fetched in advance, so this can happen even if you never watch one |
| Usage numbers (from version 2.2, on iPhone, iPad and Android) | Plapl Games: our own server, usage.plapl.app, run by Cloudflare | When the game opens, at most every 10 minutes while you play, and when you leave it, unless you have turned them off in Settings. Turning them off sends one last request that deletes them |
| Install measurement | Apple | Handled by iOS itself, privately, with no code in the game involved |
| Prices, purchases and restores | Apple | Prices when the store screen opens; a purchase or restore when you tap one |
| Progress sync | Apple iCloud | At launch and shortly after your progress changes, if you use iCloud |
| Scores | Apple Game Center | Only if you open the Stats screen and sign in |
| Opening our other app's App Store page | Apple | Only if you tap it |
| On Android, in place of the Apple rows above | ||
| Prices, purchases and restores | Google Play | Prices when the store screen opens; a purchase or restore when you tap one |
| A request to rate the game | Google Play | Rarely, after a good win. Play shows its own rating card; the game never sees what you answer |
| Opening our other apps' Play Store pages | Google Play | Only if you tap one |
| On Amazon Fire tablets, in place of the Google Play rows above | ||
| Prices, purchases and restores | Amazon, through the Amazon Appstore SDK | Prices when the store screen opens; a purchase or restore when you tap one |
| Opening our other apps' Amazon Appstore pages | Amazon | Only if you tap one |
The Fire tablet version has no rating request. Its ads and usage numbers work exactly as on Android.
Zippy Out! shows ads. There are two kinds: one you choose to watch in exchange for a reward, and a full-screen one between levels, which appears only after level 15 and is limited to a few a day with gaps in between. The Zippy Plus purchase removes the between-level ads.
In Zippy TV, the mode where the game plays itself, the game shows a small banner at the bottom of the screen instead of full-screen ads. The banner only appears while someone is watching: the show asks "Still watching?" now and then and goes to sleep if nobody answers. Zippy Plus players never see it.
Players in the European Economic Area, the UK, Switzerland and US states with privacy laws see Google's consent message, and can change their choice at any time in the app's Settings.
All purchases are handled by the store you got the game from — Apple on iPhone and iPad, Google Play on Android, Amazon on Fire tablets (through the Amazon Appstore SDK, which the game uses only to buy and restore items; Amazon's own privacy notice covers what it does). The game never sees your card details, your billing address or your account details — the store tells it only that a purchase succeeded and which item it was, and it keeps a record of that so nothing is delivered twice. There is no subscription: nothing renews and nothing is ever charged automatically. The short free trial of Zippy Plus (not offered on Fire tablets) simply ends; it never turns into a charge. Purchases can be restored on a device signed in to the same Apple, Google or Amazon account.
Gift codes. A code you type in (ZIP-…) is checked on your device. It is
not sent anywhere, and the game keeps only a note that the code has been used.
This section is about iPhone and iPad only; the Android version has no leaderboards. Game Center is optional and never offered at launch. If you open the Stats screen and sign in, the game submits five numbers — your best rush score, total stars, lifetime zips, best streak and player level. It does not read your Game Center name or account details. Stats works without signing in.
A board you build in Map Maker can be shared as a short code, using your device's standard share sheet, to whomever you choose. It is a piece of text that describes the board. There is no gallery, no feed and no server: the code goes only where you send it, and nothing comes back.
The game asks for one permission, and only if you go looking for it:
| Notifications | Only if you turn on the daily reminder, from Settings or the card offered after your first Daily Zippy. The reminders are created on your device — there is no remote push and no device token. You can turn them off in the game or in your device's Settings. On Android 13 and later this is the system's "Notifications" permission; it is the only permission the Android app ever asks you for. |
|---|---|
| Usage numbers | Need no permission and no prompt. From version 2.2 they are on unless you turn them off in Settings → "Share anonymous usage numbers". |
| Camera, microphone, photos, location, contacts, local network | Not used, not declared and never requested. |
| Tracking | iPhone and iPad: asked once with Apple's prompt, for ad measurement only; ads stay non-personalised. Android: not requested. Usage numbers are not tracking and do not depend on this answer. |
On iPhone and iPad, the gentle parallax on the backgrounds uses the device's motion sensors in the way iOS allows without any permission or prompt, and that movement is never recorded or sent anywhere.
Up to version 2.1 there was none of ours. From version 2.2 the only analytics are our own anonymous usage numbers, described above, which you can turn off. The game still contains no crash reporter and no analytics service from anyone else, and the only other logging it does is to your device's own console, which stays on the device. Google's advertising service does its own reporting for the ads it serves, which is outside our code and covered by Google's policy.
Zippy Out! is a puzzle game for a general audience — there is no chat, no sign-in and no user-generated content, and no way for players to contact one another — but it is not a children's app and is not part of the App Store's Kids Category or of Google Play's Families programme, because it shows advertising from a third party. It is not directed at children under 13, and we do not knowingly collect personal information from them. The anonymous usage numbers contain no personal information and are used only to run and improve the game. On Google Play, the game's target audience is 13 and over.
On iPhone and iPad: delete the app from your device. If you use iCloud, also remove Zippy Out! data in iOS Settings → your name → iCloud → Manage Account Storage. That version has no "reset my progress" button; deleting the app, and the iCloud record if you use one, is the way to clear it.
On Android: Settings → Privacy → Start over as a new player erases everything the game has saved on that device — stars, berries, eggs, Zippies, trophies, stats, maps and settings — at once. Uninstalling the app, or Android Settings → Apps → Zippy Out! → Storage → Clear storage, does the same. If Google's device backup is on, a copy may remain in your own Google backup until that backup is replaced or deleted from your Google account.
Usage numbers (from version 2.2, on both): turn off Settings → "Share anonymous usage numbers". It deletes the records we hold for that install from our server, and the game's random number from the device. Deleting the app deletes the random number too, and our records for it are then deleted on their own 13 months after it was last used.
Either way, purchases stay on your Apple or Google account and can be restored. The only thing we hold is those anonymous usage numbers. They carry no name or email, so we could not find yours from an email; the switch is the way to delete them, and it works at once. Data Google holds about the ads it has served is Google's to manage, through My Ad Center and your Google account.
The only thing of yours on a server of ours is the anonymous usage numbers. They hold no name, email or account, the random number is stored only as a salted, hashed code, and they travel over an encrypted connection (HTTPS). What is saved on your device is protected by the operating system and by your device's lock; what syncs to iCloud is protected by your Apple Account.
If this policy changes, the date at the top changes with it, and the new version is published at this same address.
Email support@plapl.app. If something here does not match what the app does, tell us — we would rather fix the app or the wording than leave it wrong.